Previously, notes Sorokin, iPi Mocap users working in Unreal Engine would have to export animation from iPi Studio to FBX or BVH files and then import assets to Unreal. “Users can now preview captured motion in an actual game scene inside the Unreal Engine editor and integrate the animation stream from iPi Mocap Studio into Unreal Engine for a more seamless and immersive experience.” “We are excited about the creative possibilities the new plugin will deliver to our customers already working with Unreal Engine,” says Pavel Sorokin, iPi Soft’s recently named CEO. Additionally, users can have both iPi Mocap Studio and the Unreal Engine editor open simultaneously for viewing animation changes in real time. This allows creators to see how motion will look on their character in Unreal Engine and in their particular 3D setting. These enhancements include a new plug-in that allows for realtime motion tracking, motion transfer to 3D character and animation streaming into Unreal Engine.Ĭloser integration with Unreal Engine via the new plugin gives motion capture users the ability to stream tracking results to Unreal in both the live feedback and offline tracking mode. IPi Soft, makers of the markerless motion capture technology iPi Motion Capture, is offering a series of new enhancements supporting the Unreal Engine suite of development tools for realtime content creation.
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